The First Age: The Time of the Gods

Little is known about the first age other than that the Old Gods fought a war, leading to the divisions between night and day, water and land (namely the three distinct continents), and the underworld and the surface. The end of the first age begins with the beginning of the mortal races.

The Second Age: The Time of the Mortals

The second age starts with each of the Old Gods creating an intelligent, roughly humanoid race that exemplifies the characteristics of its creating god. For a time, the gods were present with their mortal races as they tought them skills such as agriculture and crafting. However, as each races’ first generation died off, their deities departed. The second age lasted many millenia and different races grew and waned in power until the Dwarven invasion, known currently as The Great War.

The Time of the Great War

At the time of the Dwarven invasion of Kel’thos, the greater races of Kel’thos, the Elves, the Gnomes, and the Goliaths held a nearly equal portion of the continent. The Elves were arranged along the outer coast and had a strong navy with many small port towns and a couple of large capital cities on opposite sides of Kel’thos on the equator. The Gnomes held most of the inner coast and developed strong ties to the land as farmers and the more wild druids. The Druids were especially fascinated by the constant storm that stayed in the center of the sea that Kel’thos surrounds, the Sea of Storms. The Goliaths lived a nomadic and decentralized life along the mountain ridge that makes up the middle of the ring continent.

Each of these races consisted of about a million members each with another three million humanoids in the smaller races of Kel’thos and a million each of Orcs and Humans on Dagmir. At the start of the war, the Dwarven army, while not exclusively comprised of Dwarves, numbered a staggering 10 million battle-ready combatants or nearly two soldiers for every single humanoid on Kel’thos.

No one knows for certain how long the Dwarves were in Kel’thos before the war broke out. All that is known is that in a matter of days every surface races of Kel’thos found its holdings under siege. Or in the case of the two Elven capitals, utterly destroyed. One fateful day, the nineteenth day of the fourth month, of the six-thousand nine-hundred seventy-fourth year of the second age that the Old Gods returned. In a single night, the Dwarven empire was reduced to one million soldiers concentrated along the inner coast, led by Helaim. The Dwarven forces unified into a single massive army, and pressed out towards the North, before sweeping East, South, and completing their circle in the west. As Helaim’s forces reached each races’ holy place, Helaim faced and killed each races’ patron deity. With each deity slain Helaim grew in power and the other gods’ power waned. When all but three deities were dead, the god of the orcs, the god of the humans, and the god of the elves met Helaim together and as it said, the war ended when Helaim’s sword was drawn.

Six months after the Dwarves appeared on Kel’thos, the war was ended in unconditional surrender by the leaders of all the native races of Kel’thos. The unified races of Dagmir disappeared from the continent and were not seen again in any significant numbers since.

The Third Age: The Time of Helaim’s Reign

Although Helaim has not been seen since the slaughter of the escaping Kel’thans, it is allegedly under the Dwarf Emperor’s orders that the Dwarven Empire rules. In the one-hundred twenty years that they have ruled, Kel’thos has undergone a massive urbanization. While in the second age, some empires have sought to build some cities of grandeur, nothing has reached the levels of Dis, the capital of the Dwarven Empire. A single city that covers nearly all of what was Gnome territory before the war, has been built by both Dwarven and slave labor. From their seat of power and from forts scattered across the continent, the Empire offers two choices to members of the orphan races, swear fealty to Helaim and his empire or work as a slave. With each year a growing number choose the former. Although predominantly lead by Dwarves the Empire now comprises of a fare mix of all humanoid races (excluding the races of Dagmir).

Although there has never been complete cooperation among the conquered peoples, the distinction between open rebellion and assimilation is growing more distinct as time goes on. The Dwarven Empire’s military is officially disbanded but a large number of warriors, rangers, and soldiers serve as a sort of army of guards and as an often lethal deterrent to any sort of open organization against the Empire. However, there are rumors circulating in Dis and in the slave camps that an old and powerful elf druid is organizing a force of his own in the west near the site of the wars end.


Syklos: Dusk houkama houkama